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Void Voyager - WebGL Game

Developed "Void Voyager," a Unity WebGL game for my company website. The game features a wormhole-themed play area where players navigate through objects being pulled into a red void, simulating a black hole, while racing against time to reach a teleportation portal for safety. Character selection and full-screen functionality were implemented by modifying the WebGL build's index file for the website. Players can collect waffle objects to score points and bounce on trampolines and other physics objects. I developed the real-time shaders for the red void and the wormhole and implemented all of the environment effects. I also implemented many dynamic UI elements, with some still in placeholder status until the game exits alpha development. I received assistance developing this experience with the character controller, many of the game assets, and some of the featured physics elements.