I’m an experienced video game and pipeline tool developer with a strong background in technical art, 3D art, and visual effects. I’ve shipped multiple games for iOS, Android, WebGL, VR, and AR. I’m highly proficient in Unity, Unreal, and most 2D/3D software.
With extensive experience as a 3D generalist, I can execute all aspects of 3D art at a high level. As a veteran visual effects artist, I have developed numerous advanced shaders and particle systems for real-time games and applications. Optimization is one of my greatest strengths. I’ve created many tools for generating LODs and benchmarking real-time performance.
My expertise in Python, Bash, C#, and C++ has allowed me to automate complex 3D art workflows and develop efficient back-end pipeline tools. I excel at bridging the gap between engineers and artists, ensuring seamless collaboration between technical and creative teams.