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Chris Litwa
Chris Litwa
Technical Art • Game Development • VFX • 3D Art
Boston, United States

Summary

I’m an experienced video game and pipeline tool developer with a strong background in technical art, 3D art, and visual effects. I’ve shipped multiple games for iOS, Android, WebGL, VR, and AR. I’m highly proficient in Unity, Unreal, and most 2D/3D software.

With extensive experience as a 3D generalist, I can execute all aspects of 3D art at a high level. As a veteran visual effects artist, I have developed numerous advanced shaders and particle systems for real-time games and applications. Optimization is one of my greatest strengths. I’ve created many tools for generating LODs and benchmarking real-time performance.

My expertise in Python, Bash, C#, and C++ has allowed me to automate complex 3D art workflows and develop efficient back-end pipeline tools. I excel at bridging the gap between engineers and artists, ensuring seamless collaboration between technical and creative teams.

Skills

VFXTechnical ArtGame DevelopmentPipeline ToolsShadersC#PythonPBR TexturingProcedural GenerationOptimizationEditor ToolsAR/VRMobile DevelopmentPhysics Simulations3D Modeling3D AnimationRendering

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Python
Python
C#
C#
WebGL
WebGL
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Illustrator
Illustrator
DaVinci Resolve
DaVinci Resolve