Assisted in developing an unboxing video experience for the Mickey & Friends line, recorded in Unity. Contributions from multiple other artists included modeling, texturing, character design, animation, and VFX, such as paper burn-away sparkle effects, swirling cartoon line effects, and portions of the blister pack shader. I focused on scene setup and created various shaders, including the edge glow and particle fall-off shader effects for the light-up burn of the paper, as well as an animated effect for the blister packaging burn away. Additionally, I set up the overall lighting for both the character and the environment, developed environmental VFX including fog effects using a card-based shader, and integrated particle systems for god rays and light explosions.