Here is a demo of my environment processing pipeline tools, which I applied to a large ship environment. The goal was to take a high-poly model with baked textures and transform it into a strategically broken-up set of models, each with its own LODs (Levels of Detail), to enhance real-time performance while walking throughout the ship. Additionally, I used smart materials to reduce the need for 4K or 8K textures in such a massive environment, optimizing both performance and visual quality.