Created three character shaders inspired by space and galaxies using Unity Shader Graph and HLSL shader language. These shaders feature cross-character mesh compatibility for seamless application in both object and world space, independent of topology and UV flow. They incorporate sparkling stars, moving comets, emissive design elements, and customizable color options, along with speed modifiers for dynamic effects. Utilized on some of the rarest and most valuable characters in the Cryptoys line, these shaders boosted revenue for the Cryptoys brand by enhancing their unique look in the digital toys space. The textures and character models were contributed by other artists while I focused on the dynamic shaders.