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Collision Light Shader - Dynamic Visual Effect

This shader uses masks and colliders to add color and emission to each face of the Rubik’s cube when triggered by another collider. The masks allow each face to change color independently, while the collision-based triggering enables the lights to be controlled by animations and follow specific rules, including lighting up on enter, exit, or stay. This setup provides high customization of the light-up effect. The Rubik's Cube and background were modeled and textured by other artists while I designed the dynamic shader.