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Cryptoys Unboxing Experience - Pre-Rendered Cinematic

Developed an unboxing video experience for the Cryptoys line, recorded in Unity. This project involved contributions from multiple artists for modeling, texturing, character design, and animation. I created the glowing dissolve effect on the blister pack packaging and developed a particle system for confetti. Responsible for scene setup and look development in Unity, I crafted all shaders, recorded the video, and designed VFX, including god rays and a light explosion effect. I engineered a custom cube shader with a C# script that dynamically lights up the Rubik's Cube faces in specific colors based on collision interactions, utilizing emission overrides. Additionally, I managed post-processing, character animations, and the animation of the cube and camera. I also uploaded and maintained the recordings on AWS for asset storage on our website and servers.