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Real-Time Asset Streaming - Asset Bundles for WebGL, IOS, Android, and AR

Developed, structured, and tested a robust asset bundle system for our company, enabling dynamic, on-demand loading of character, prop, blister pack, and environment assets from AWS into our app and WebGL experiences. I created over 400 asset bundles, managing local device testing and server deployment. As the primary builder and tester, I optimized textures, models, and animations for real-time performance, ensuring smooth cross-platform asset loading.