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Cube Burn Shader & VFX

This real-time shader and VFX effect, created in Unity with Shader Graph and Visual Effects Graph, generates an intense burn effect on a cube to build suspense and visual interest before it bursts. Scripted particle systems emit from symbols on the cube, following the rainbow hue shifts of the cube's shader. Complex masking and HLSL shader code were implemented to achieve this dynamic effect. The cube asset and environment were created by other artists while I focused on the dynamic shader effect.